A downloadable game for Windows

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As he's exploring around in a dying mall, Marcel passes through a portal to another reality without even realizing it. After meeting a mysterious entity in a hotel room, Marcel must find and explore different alternate worlds by passing through a series of mysterious portals to hopefully get back to his home dimension. 



This game is currently public! Happy playing!

Here's my Dev Twitter where I post updates as they come.


*AI DISCLAIMER: 
Music was generated at Melobytes.com. The site uses the term "AI" and has since I discovered it in 2021, but I am not sure if their algorithm is true generative AI or procedural generation based on a stock data set that is labelled as AI to cash in on the trend. No information about their algorithm is provided on their site.

I made the decision to use generated music at the beginning of development, before the ethics of AI were called into question. Regardless, I regret my decision to use generated music and do not condone the use of AI, especially for money, due to its effects on the environment and its undeniable theft from artists around the world. I will not be using this site in future projects.

Thank you for understanding, please forgive me.

StatusReleased
PlatformsWindows
Release date May 19, 2023
Rating
Rated 4.7 out of 5 stars
(3 total ratings)
AuthorViktor the Great
GenreAdventure
Made withRPG Maker, Audacity, Paint.net
Tags2D, Atmospheric, Exploration, Liminal space, Pixel Art, RPG Maker, Singleplayer, storygame, Story Rich, weird
Average sessionA few hours
LanguagesEnglish
InputsKeyboard
LinksSteam, Official Inspiration Playlist

Download

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Click download now to get access to the following files:

Lobby Loitering 204 MB
PUBLIC DEMO 117 MB

Development log

Comments

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(+1)

love this so far! the spritework and character designs are definitely a highlight for me, musics pretty good too! fits the atmosphere nicely
though i feel like some of the dialogue reads a bit... amateurish?? sorry i dont know how else to say that ^^;; (it would also be nice if you could implement a run button, base rpgm2003 speeds are definitely too fast for something like this but having the option there would be nice!)
absolutely a lot of potential here though, definitely gonna keep an eye on this ^^

Thanks for the feedback! Do you think you could elaborate on what you mean by some of the dialogue sounding a bit off? If only because I've always been told that my dialogue is one of my strong suits, and at the very least, nobody else who has played this project has said anything about it. And this isn't an attempt to corner you!! I want to improve if some parts sound strange lol. And thanks again for the support!

this game is so weird i love it. the characters, the dialogue, the music, its all so funky and weird which is perfect for a game based around liminal space. my only criticism would be that the walking speed is a bit slow which wouldn't be a problem for this type of game except, judging from key fetch quest, for the fact theres going to be a lot of backtracking. other than that really excited for the full release!

(+1)

thank you so much! i went back and forth a lot on walk speeds, and i think it boils down to another one of the many flaws that come from me choosing to make this in rpgmaker. there's no fine slider between walk speeds, just a ladder of options. the base walk speed felt just a little bit too fast to me, especially for a game that is otherwise laid back and meant to not be rushed through. but, i guess i'll see based on how big future worlds get. thank you again!