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(+1)

love this so far! the spritework and character designs are definitely a highlight for me, musics pretty good too! fits the atmosphere nicely
though i feel like some of the dialogue reads a bit... amateurish?? sorry i dont know how else to say that ^^;; (it would also be nice if you could implement a run button, base rpgm2003 speeds are definitely too fast for something like this but having the option there would be nice!)
absolutely a lot of potential here though, definitely gonna keep an eye on this ^^

Thanks for the feedback! Do you think you could elaborate on what you mean by some of the dialogue sounding a bit off? If only because I've always been told that my dialogue is one of my strong suits, and at the very least, nobody else who has played this project has said anything about it. And this isn't an attempt to corner you!! I want to improve if some parts sound strange lol. And thanks again for the support!

this game is so weird i love it. the characters, the dialogue, the music, its all so funky and weird which is perfect for a game based around liminal space. my only criticism would be that the walking speed is a bit slow which wouldn't be a problem for this type of game except, judging from key fetch quest, for the fact theres going to be a lot of backtracking. other than that really excited for the full release!

(+1)

thank you so much! i went back and forth a lot on walk speeds, and i think it boils down to another one of the many flaws that come from me choosing to make this in rpgmaker. there's no fine slider between walk speeds, just a ladder of options. the base walk speed felt just a little bit too fast to me, especially for a game that is otherwise laid back and meant to not be rushed through. but, i guess i'll see based on how big future worlds get. thank you again!